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Nova Aetas: Renaissance

Created by Ludus Magnus Studio

Welcome to Nova Aetas Renaissance, a game set in an alternative version of the Italian Renaissance, where four heroes try to conquer glory and fame, while the war between Rome and Venice is blazing… Experience an intense campaign composed of more than 20 narrative and tactical missions in this revolutionary cooperative game for 1-6 players. Customize your Hero by choosing advanced classes, skills, and equipment as you advance through the campaign that will take you to the center of the war between Rome and Venice. Discover the secrets of an ancient civilization and face mythological creatures to steal their secrets and craft epic gear. All this is Nova Aetas Renaisssance! Are you ready to change history?

Latest Updates from Our Project:

Convert yourself to the new Renaissance
over 3 years ago – Fri, Oct 23, 2020 at 12:00:08 AM

Hello Heroes!


With this update, we are going to take a closer look at the Conversion Kit contents that will allow you to reuse many of the miniatures and 3d scenic elements of the old Nova Aetas in Nova Aetas Renaissance! Please note that this conversion kit is only helpful for those who have a copy of the original game.


With the 30 Enemy cards contained in this kit, you can insert the many Enemies of the Core, the Expansions, and the Stretch Goals of our first and never forgotten KS into your new game.


Here is a list of the cards that you will find in the Kit divided by faction:


Rome

  • Battle Sister
  • Papal Guard
  • Swiss Guard
  • Caterina Sforza
  • Lothar Basler
  • Templar
  • Cardinal
  • Blacksmith


Venice

  • Assassin
  • Stratiota
  • Witch
  • Crossbowman
  • Giovanni del Nord
  • Cabalist
  • Traveler
  • Hunter

Fauns

  • Centaur
  • Faun Warrior
  • Faun Musician

Mercenary

  • Pigman
  • Circe
  • Head Cultist
  • Scarface
  • Obsidian Beast
  • Cyclop
  • King Vesuvio
  • Lady of Fire
  • Condottiere
  • Mater Ignis
  • Salamanders

You will be able to include these enemies in all Missions that feature random Enemies depending on their Faction. Mercenaries are a particular category of Enemies that can join multiple Factions.


As the old NA Backers have probably noted, some models have changed their role and therefore the various Persona or Heroes of the old edition have now become Enemies in NAR.


In addition to the Enemies, this kit gives you access to some of the old Scenic Elements contained in the original game, with the new 6: 

  • Well x1
  • Inn x1
  •  Pine x1
  • House x1
  • Goods crates x1
  • Chart x1

These cards can also be used to increase the replayability of your games!


If you are curious to know how you can insert these Enemies and Scenery, it is easy to explain!


Many NAR Missions involve the use of Random Enemies and Scenery. Enemies can be spawned thanks to the Draft Cards and Reinforcement Points. These are particular scenic elements that modify the map, or from which one or more Enemies can be deployed on the battlefield, at particular times within the Missions.


When this happens, you will have to form an Enemy deck with all the Draft Cards of a Faction and randomly draw the Enemy to deploy. For this phase, you can insert the Draft Cards from the Conversion Kit to add variability to your games and confront a wider variety of enemies!


That's it for now, see you soon for a new update!


Meanwhile, a little look at things to come...

A big...well give it a name!

The Flaming Titan
over 3 years ago – Thu, Oct 22, 2020 at 01:28:47 PM

Hello Heroes!

What a cracking start! After the first few hours, we have already burned a lot of Stretch Goals setting the stage for a great campaign!

And speaking about things that burn, it's time to meet the bulky protagonist of the NAR first expansion!


Never anger a Titan

The Titans are now a reality! After the arrival of Crono in the halls of the Black Rose Lodge, another exponent of the Titans mythical race has made its appearance in Italy, Hyperion!

Rumors of a terrifying fire giant who leaves only scorched earth behind, are chasing each other across the peninsula!

Nobody knows what his aims are, but his anger and thirst for destruction is marking towns and villages as he heads north of the peninsula ... guess who's going to take care of this?

Hyperion it's the NAR's first Hunt Mission and will see our heroes pursuing the fiery Titan in a mini-side-campaign that culminates in the death fight against Hyperion itself!

The Burning Legion is coming!

This gives us the opportunity to take a look at the Hunt Missions that old Nova Aetas players know well.

The Hunt Missions are special Boss fights where the heroes will have to contend with a lethal opponent managed by special Action Cards. Each card describes the Enemy's action and its Action Point (AP) cost. Actions can be attacks, movements, or special abilities and the Heroes will have to learn to know the moves of their prey if they want to have a hope of victory.

Each Monster will also have a Hunt Card, which will describe its characteristics, its special rules, and its sequence of targets, which you will need to determine who will attack during its activations.

Obviously, for these missions the saying "no pain, no gain" applies, and in fact if you succeed in defeating the boss you will get rich rewards consisting of unique Reagents, necessary to craft the equipment that each Hunt mission brings with it.

In fact, a difference compared to the last edition is that now when you decide to add a Hunt Mission to your campaign, you can automatically add its Formulas to those available from the City Craftsman, so that every time you get the precious reagents you can immediately build your favorite Equipment!

The Hunt Missions can be faced several times so that every time you will have the possibility to obtain new reagents for crafting.

Hyperion in particular will engage you fully with its fire-based abilities and with the power to control its 3 Flaming Myrmidons, which even if defeated will cyclically return to the field to hinder the Heroes.

NAR materials (WIP)

Also as you know, Hyperion can also be used in Black Rose Wars as a new and powerful Asymmetrical Mage!

A Player will be able to control Hyperion, using a basic deck consisting of 6 Unique Spells and composing their deck during the game as usual.

Hyperion will also be equipped with 3 copies of his Personal Spell and will be able to change form, transforming through one of his spells into his Burning Legion composed of 3 Myrmidons. Depending on his form, he will have different advantages and disadvantages and will use his 3 new Lodge Rooms to teleport or as a Cell for when he re-enters the game after being defeated.

Also in this set, you will find 2 new Forgotten Spells that will allow you to summon Hyperion or the 3 Myrmidons during your standard BRW games.

BRW materials (WIP)

What do you think? Whether you are Black Rose Mage or intrepid NAR mercenaries, do you feel ready to face the power of the Sun?

You can find out thanks to this fantastic expansion!


That's it for now, soon for a new update!

Following the way
over 3 years ago – Thu, Oct 22, 2020 at 11:57:17 AM

Hello Heroes!

Funding has been reached, the road is now open, the next 3 weeks will be full of Stretch Goals and surprises for you!


But first, let me introduce you to our new Hero,  the mercenary known as "Il Mediceo"!

The amazing Mediceo sculpt!

Nobody knows the real name of this Mercenary, and very few have seen his face.

Since he has been seen serving the Medici family in Florence, the other mercenaries gave him the nickname of Mediceo ... not always with a positive accent!


The Mediceo has carried out dozens of missions for Florence and has always returned as a winner, making himself famous as an expert on impossible missions.


A seasoned hunter, his firearms prowess is unmatched, his survival instinct pulled him out of many dangerous situations, but he is not sure his skills will take him out of the mess he's been in recently.


The last mission that the Medici had entrusted to him was to infiltrate a camp of Fauns at the border between Tuscany and Umbria, to kill a dangerous Faun Sorcerer.

Everything went as expected until the Mediceo was in front of the terrible Sorcerer, discovering he was just a baby Faun, with latent and very powerful mental powers.


The Mediceo remained several minutes observing that defenseless puppy in his cradle, unsure on what to do, asking himself if it was right to end such a young life...

The situation worsened shortly, other mercenaries arrived trying to kill the sorcerer, but the baby unleashed his psionic powers.

A vortex of psychic energy blocked all the mercenaries, except for the Mediceo, who immediately grabbed the little faun and disappeared into the forest.


More views!

Since then, this strange couple wandered around Italy in search of assignments, but the true purpose of the Mediceo was to understand what kind of lies were behind the assignment that the Medici gave him, why they assigned other Mercenaries for the same purpose!


In the game, the Mediceo will be a new playable hero and will be part of your Company.

His starting class will be the Hunter and he can evolve into a Bounty Hunter or Monster Hunter.

Like every Hero, he will have his own set of 3 basic equipment (his armor and weapons), 2 Hero sheets, and 1 Skill sheet, plus he will have a set of 9 new craftable Special Equipment. Most of his equipment (which can also be used by others Heroes) are fantastic inventions that Leonardo Da Vinci created for the Medici of Florence. Items with spectacular qualities, such as the Automatic Grapple or the Flame-Breath Wrist, will be a great addition to your company arsenal.


The Mediceo skills will represent in-game his abilities as a rifleman and gunslinger, and his cunning and reflexes, which on more than once have saved his life.

As a Bounty Hunter, he will become even more lethal, competing with Sofia as the damage dealer of the group; as a Monster Hunter, the use of traps and high mobility will give him great control of the field, trapping Enemies, blocking Reinforcements Points, and dealing massive damage to larger targets (which will be very useful in Hunt Missions...yes this is a spoiler).


With his 6 Destiny cards, you will discover new details about his history!

What are Destiny cards? We will talk more about them in one of our next updates, for now, we can anticipate that each of them contains a small secret mission, Heroes will be able to complete it during the normal missions, receiving a small reward, and once a card is completed you can move on to the next one until you get the last one, that will give you a final reward!


What do you think? Here in the studio, this Hero already wins many of the playtesters...


That's all for now, see you soon for a new update!

Well done guys! Funded in 35min...
over 3 years ago – Thu, Oct 22, 2020 at 11:52:59 AM

Thanks to your support Nova Aetas Renaissance will see the light!

Nova Aetas Renaissance has been our very first project, the story began more than 7 years ago. Three friends that, like many of you, were having fun creating home rules for lots of their favourite games.

5 years ago we did our first Kickstarter, from that moment our company had a fantastic growth and moved through lots of changes, more than once we struggled to manage them, we did mistakes and we accepted consequences, we changed, we are changing and we will change again, always trying to learn and improve. But nonethless we always had your support, we have always been so proud to see your enthusiasm.

We moved from being three friends playing games to a team of thirteen professionists who love boardgames.
We moved from a game made for fun to a new and more professional edition.

Nova Aetas Renaissance is really a new game, it keeps using from its predecessor some very good mechanics but it expands those with a new narrative campaign system, managed through mission decks and a plot book.

We are sure you will be excited opening each envelope and revealing what will be your next mission.
One great feature of the game is the option to move smoothly from a tactical combat to interaction with non playing characters, with all the timings and action well managed by the Horologium.

And now?
Now the first very important result has been achieved, it's time to have fun!
Spread the word, invite your friends and gaming groups, help us to unlock all the stretch goals and add-ons that we prepared for you.
Feel free to use our Avatars, feel free to share any image of the game.
We want you to feel Nova Aetas Renaissance as your game, to be your success too.

And now... let's go together to the next goal!